Attachments[]
Attachments are modifications for weapons that can be unlocked by leveling them up. Experience for weapons can be earned by killing enemies, though assisting in their deaths will also award 8 (10 with XP boost perk) experience. Killing an enemy grants 22 experience (26 with XP boost perk) for a weapon. Weapons can reach a maximum of 60 levels.
Each weapon is able to equip up to five attachments at one time, including Perks.
The displayed levels for unlocking attachments are for guns capable of wielding attachments in every standard category: Optics, Lasers, Muzzles, Underbarrel, Grips, Perks. Weapons missing some attachment categories may have slightly higher level requirements for attachments, such as pistols.
Certain guns are unique in that they can modify their barrel, ammo, and stock, which can alter their performance far more than other attachments would for other weapons.
Stats[]
Each gun has stats that have differing effects on the performance of your gun and can be altered through adding attachments, though these may come with drawbacks.
All guns have innate stats that aren't displayed but are what is mainly affected by attachments.
- ADS Speed - The speed at which you transition into and out of Aiming Down Sights (also affected by handling).
- Handling - The speed at which a weapon becomes ready to fire after equipping it (also affects ADS speed).
- Magazine Capacity - The number of rounds that can be fired before having to reload.
- Hip-fire Accuracy - Accuracy when not aiming down sights.
- Reload Time - The amount of time before weapon becomes ready to fire after initiating a Reload.
- Mobility - How fast you move relative to the default movement speed of 100%.
- Recoil (Vertical and Horizontal) - How far the reticle travels in a given direction (Up or Left/Right) upon firing.
- Recoil Control/Recoil Variability - Decreases the intensity of recoil. Higher recoil control will mean less overall variation (Randomness) in spread.
- Sound Level - Distance at which an enemy can detect your weapon's firing noises through Radar and attenuation (In-game hearing).
- Damage Range - Diminishing bullet damage based on distance that bullet has travelled, down to a minimum percentage varying between guns.
- Damage at Range - Minimum amount of damage that bullet will deal outside of the weapons effective range.
NOTE: If an attachment is not exclusive to a single weapon, then the unlock level is based on the level at which the AK-47 unlocks said attachment for weapons without modern attachments, for weapons with modern attachments the unlock level is based on the level at which the MP5 unlocks it for a minimum, and the Makarov for maximum required level for Optics, Muzzles, Tapes, Grips and Perks with the AWP as the maximum required level for underbarrels.
Optics[]
Optic | Image | Level | Pros | Cons |
---|---|---|---|---|
Kobra Sight Precision 1.0x sight with a clear picture |
1 (Old)
2-3 (New) |
|
||
Coyote Sight Precision 1.0x sight with a clear picture |
3 (Old)
3-6 (New) |
|
||
Reflex Sight Precision 1.0x sight with a clear picture |
5 (Old)
6-9 (New) |
|
||
Holographic Sight Holographic 1.0x sight with a clear picture |
8 (Old)
10-12 (New) |
|
||
Z-Point Sight Precision 1.0x sight with a clear picture |
14 (Old)
18-22 (New) |
|
||
Freedom Sight 2.0x zoom sight with a clear picture |
21 (Old)
28-30 (New) |
|
| |
Monocle Sight Precision 1.0x sight with a clear picture |
23 (Old)
30-38 (New) |
|
||
ACOG Sight 3.0x zoom sight for long range combat |
23 (Old)
32-34 (New) |
|
| |
Pro Patrol Sight 2.5x zoom sight with a clear picture |
25 (Old)
33-35 (New) |
|
| |
Type 2 Dot Sight Lightweight 1.0x sight with a clear picture |
27 (Old)
36-42 (New) |
|
||
CQB Dot Sight Precision 1.25x sight with a clear picture |
29 (Old)
40-46 (New) |
|
||
Mini Reflex Sight Lightweight 1.0x sight with a clear picture |
31 (Old)
42-49 (New) |
|
||
ACOG Hybrid Sight 3.0x zoom with integrated Reflex Sight |
33 (Old)
44-46 (New) |
|
| |
Lightweight Scope Lightweight 2.5x zoom scope |
36 (Old)
47-50 (New) |
|
||
MARS Reflex Sight Precision 1.0x sight with a clear picture |
37 (Old)
50-56 (New) |
|
||
Razor Holo Sight Holographic 1.0x sight with a clear picture |
38 (Old)
52-58 (New) |
|
||
Holo Flip Sight 2.5x Flip Sight with a clear holographic picture |
40 (Old)
53-55 (New) |
|
| |
FELIN IR Scope 3.0x IR scope |
42 (Old)
55-57 (New) |
|
| |
Hybrid Canted Sight 2.5x zoom with Canted Reflex Sight |
43 (Old)
56-58 (New) |
|
| |
Duplex Scope 4.0x Duplex Scope |
45 (Old)
59-60 (New) |
|
|
Laser[]
Laser | Image | Level | Pros | Cons |
---|---|---|---|---|
Flashpoint Laser Flashlight and Laser combo |
2 (Old)
3-5 (New) |
|
| |
Lightweight Laser // |
9 (Old)
11-13 (New) |
|
||
Tactical Laser // |
15 (Old)
19-23 (New) |
|
||
Ambi Magnetic Laser // |
30 (Old)
41-48 (New) |
|
|
Muzzle[]
Muzzle | Image | Level | Pros | Cons |
---|---|---|---|---|
Basic Silencer // |
4 (Old)
6-8 (New) |
|
| |
Tactical Silencer // |
10 (Old)
12-18 (New) |
|
| |
Muzzle Brake // |
12 (Old)
15-19 (New) |
|
| |
Oil Can Silencer // |
18 (Old)
25-32 (New) |
|
| |
Compensator // |
20 (Old)
27-35 (New) |
|
| |
Monolithic Silencer // |
22 (Old)
29-36 (New) |
|
| |
Makeshift Silencer // |
28 (Old)
38-43 (New) |
|
||
Flash Hider // |
35 (Old)
46-53 (New) |
|
| |
Lightweight Silencer // |
41 (Old)
55-59 (New) |
|
|
Muzzle (Shotguns)[]
Shotguns use different muzzle attachments, such as a wide range of barrel chokes that affect the weapon's spread and shot pattern. The levels displayed in this table are from the Remington 870, though weapons with more attachment options will have higher levels.
Muzzle | Image | Level | Pros | Cons |
---|---|---|---|---|
Duckbill Choke Horizontal spread with little verticality |
4
|
|
||
Light Suppressor // |
6
|
|
| |
"Crazy Eights" Choke Vertical eight shape |
12
|
|||
Star Choke Star shape |
17
|
|
||
V Choke V shape |
21
|
|
||
Duckbill Vertical Choke Vertical spread with little horizontal |
25
|
|
||
Heavy Suppressor // |
33
|
|
| |
Competition Choke Clusters shots more in the middle |
40
|
|
Underbarrel[]
Underbarrel | Image | Level | Pros | Cons |
---|---|---|---|---|
Lightweight Grip // |
6 (Old)
7-9 (New) |
|
||
Tactical Grip // |
11 (Old)
14-16 (New) |
|
| |
Ranger Grip // |
13 (Old)
17-19 (New) |
|
| |
Vertical Grip // |
17 (Old)
19-24 (New) |
|
| |
Defense Grip // |
24 (Old)
32-34 (New) |
|
||
Canted Grip // |
36 (Old)
48-49 (New) |
|
| |
Angled Grip // |
39 (Old)
52-54 (New) |
|
| |
Compensated Grip // |
45 (Old)
59-60 (New) |
|
Grips[]
Grip | Image | Level | Pros | Cons |
---|---|---|---|---|
Stippled Tape // |
9 (Old)
12-15 (New) |
|
| |
Granulated Tape // |
16 (Old)
20-25 (New) |
|
| |
Rubberized Tape // |
34 (Old)
45-52 (New) |
|
|
Perks[]
Perk | Image | Level | Pros | Cons |
---|---|---|---|---|
XP Boost // |
7 (Old)
9-12 (New) |
|
||
Quickdraw // |
18 (Old)
23-29 (New) |
|
||
Steady Shot // |
19 (Old)
26-33 (New) |
|
||
Sleight of Hand // |
26 (Old)
34-39 (New) |
|
||
Sharpshooter // |
27 (Old)
35-40 (New) |
|
||
Tactical Holster // |
32 (Old)
43-50 (New) |
|
||
FMJ Rifles/Sniper rifles only. |
38 (Old)
51-52 (New) |
|
||
Lightweight // |
44 (Old)
58-60 (New) |
|
Weapon Exclusive Attachments[]
Certain firearms have attachments that are exclusive to them. They adjust parts of the gun, such as their frame, barrel, stock, or magazine. Those attachments can found on their respective pages of the following weapons:
- Assault Rifles: XK-416, AK-47, R36, Le Clairon, Chimera, M16, SOFAR, Wolverine, AS Val, M4A1, G3, Groza, GLK G11, AN-94
- Submachine Guns: PDW90, SMG-45, SBR-9 Uzi, Bearing 45, Roller9, Deathstalker, Stinger, PP-2K, Sten Gun, Tommy Gun, SM-03
- Light Machine Guns: LMGX, M249, Butcher, L85, M231
- Rifles: M1 Garand, Rolling Block Rifle
- Sniper Rifles: Dragunov, M700, PBAM-50, Tavastia PSR, AWP, ASR-50, Model 1873
- Shotguns: M870, DMS-12, Honcho, Jackhammer, Model 1887
- Specials: Raygun, Hallowed Blaster, Icicle Launcher, Gunpad
- Pistols: M1911, Phantom, IDP-9, JB7, Luger, Makarov, CW38
- Machine Pistols: P1Y, MP18c, Skorpion, M-10, Raffica 93
- Secondary Shotguns: Matador
- Hand Cannons: 44 Magnum, Gyrojet Mk I, Navy Revolver