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  • Damage is the amount dealt to enemies at the weapon's minimum range. The second and third numbers listed are torso and headshot damage respectively. Enemies die when they take 150 damage without regenerating.
  • RPM is the number of bullets the weapon can fire in one minute. In other words, a higher number means a faster fire rate.
    • Automatic weapons will continue firing as long as the fire button is held down.
    • Burst-fire weapons will always fire a burst of multiple shots, followed by a delay, and will do so automatically as long as the fire button is held down.
    • Semi-automatic weapons require the trigger to be pulled for each individual shot.
  • Capacity is the number of rounds a gun can fire before needing to reload.
  • Handling is the weapon's dexterity when it comes to combat readiness, such as draw speed and aim time.
  • Mobility affects the player's movement speed when the weapon is equipped. This will not affect movement if another weapon is equipped.
  • Range is the weapon's effective range. The first number is how many studs max damage will be dealt at, and the second number is the distance at which minimum damage will be dealt.
  • The Unlock condition for weapons is usually attained by receiving enough levels to earn the weapon for free, or by use of a Gamepass. Alternatively, these weapons can be bought using credits, with higher level weapons costing more. Some weapons can only be bought using credits.

Primary Weapons

These make up the majority of weapons, and what the player will usually open up an engagement with.
Primaries can be equipped by pressing [1].

Assault Rifles

The most expansive weapon category, assault rifles are a balanced weapon type with the ability to rapidly fire bullets at most ranges while maintaining a decent level of accuracy.

Weapon Damage RPM Capacity Handling Mobility Range Unlock
XK-416 26-32-42 750
Auto
30 90% 94% 100-150 Prestige 0, Level 0
AK-47 35-40-52 550
Auto
30 75% 90% 125-300 Prestige 0, Level 0
FAL 40-50-60 500
Semi
20 80% 95% 200-400 Prestige 0, Level 0
G36C 28-34-40 700
Auto
30 80% 95% 125-175 Prestige 0, Level 10
Or 4,550 CR
FAMAS 38-38-57 300
Burst x3
30 90% 95% 100-350 Prestige 0, Level 35
Or 6,000 CR
M16 32-40-50 600
Auto
30 90% 95% 125-225 Prestige 0, Level 60
Or 7,450 CR
Galil 32-40-48 600
Auto
35 80% 93% 125-300 Prestige 1, Level 20
Or 8,600 CR
SCAR-H 38-38-50 600
Auto
20 80% 91% 150-300 Prestige 1, Level 45
Or 10,050 CR
TAR-21 28-32-50 800
Auto
30 80% 94% 80-200 Prestige 1, Level 60
Or 10,950 CR
ARX-160 30-34-45 690
Auto
30 80% 94% 150-250 Prestige 2, Level 15
Or 11,800 CR
Honey Badger 32-38-45 840
Auto
30 85% 95% 50-150 Prestige 3, Level 5
Or 14,750 CR
AS Val 30-35-40 900
Auto
20 95% 95% 50-175 Prestige 3, Level 15
Or 15,300 CR
M4A1 30-34-45 800
Auto
30 85% 92% 75-125 Prestige 3, Level 20
Or 15,600 CR
G3 40-40-57 550
Auto
20 85% 92% 150-300 Prestige 3, Level 35
Or 16,500 CR
Groza 30-36-45 750
Auto
30 87% 92% 125-175 Prestige 3, Level 55
Or 17,650 CR
StG-44 45-45-60 480
Auto
30 80% 90% 175-300 WW2 Pass
Or 7,000 CR
G11 36-42-58 180
Burst x3
48 80% 88% 150-300 Prototype Pass
Or 7,000 CR
AN-94 30-32-42 750
Burst x2
30 90% 95% 125-250 Starter Pass
Or 7,000 CR

Submachine Guns

When you need a gun for spraying down bullets at close range, an SMG will have you covered. This is a lightweight class of firearm that will fire bullets the fastest, but is mostly ineffective at longer ranges.

Weapon Damage RPM Capacity Handling Mobility Range Unlock
P90 22-27-32 900
Auto
50 97% 97% 60-120 Prestige 0, Level 0
UMP-45 28-30-42 720
Auto
30 100% 100% 150-250 Prestige 0, Level 5
Or 4,250 CR
SBR-9 30-32-40 400
Burst
32 95% 97% 75-150 Prestige 0, Level 15
Or 4,800 CR
FMG-9 26-28-36 840
Auto
30 95% 100% 100-200 Prestige 0, Level 45
Or 6,550 CR
Kriss Vector 26-26-39 1020
Auto
24 90% 100% 75-120 Prestige 1, Level 5
Or 7,750 CR
MP5 28-32-38 800
Auto
30 95% 100% 75-175 Prestige 1, Level 25
Or 8,900 CR
Scorpion EVO 22-26-33 900
Auto
30 95% 100% 75-150 Prestige 1, Level 30
Or 9,200 CR
PP-19 28-33-39 720
Auto
44 92% 96% 100-175 Prestige 2, Level 10
Or 11,550 CR
AUG A2 30-34-45 780
Auto
25 88% 96% 100-150 Prestige 2, Level 40
Or 13,300 CR
MP7 26-28-39 900
Auto
30 100% 100% 50-150 Prestige 2, Level 55
Or 14,150 CR
Sten Gun 32-34-48 660
Auto
30 100% 100% 100-150 WW2 Pass
Or 7,000 CR
Tommy Gun 28-32-42 720
Auto
20 96% 98% 100-200 WW2 Pass
Or 7,000 CR
SM-03 40-45-50 600
Auto
30 90% 100% 75-125 Prototype Pass
Or 7,000 CR

Light Machine Guns

For when you need to keep your enemies pinned down, accept no substitute. LMGs will be able to dispense large amounts of lead at hostiles, though this comes at the cost of a slow reload and a speed penalty.

Weapon Damage RPM Capacity Handling Mobility Range Unlock
M249 34-38-51 580
Auto
120 60% 80% 150-200 Prestige 0, Level 50
Or 6,850 CR
Ares Shrike 30-30-45 720
Auto
100 70% 80% 150-300 Prestige 1, Level 55
Or 10,650 CR
MG42 24-28-39 960
Auto
75 60% 80% 150-250 Prestige 2, Level 35
Or 13,000 CR
L85 34-40-45 650
Auto
45 70% 85% 150-200 Prestige 3, Level 25
Or 15,900 CR
M231 24-24-36 1100
Auto
30 80% 90% 100-225 Prestige 3, Level 40
Or 16,800 CR
SCAR-HAMR 40-40-60 720
Ramp*
50 80% 90% 150-300 Prototype Pass
Or 7,000 CR

*Starts at 300 RPM, but ramps up to 720 as long as the fire button is held down.

Rifles

Semi-automatic rifles are capable of engaging enemies at long range with more firerate and ammo than snipers, and some are capable of combating enemies at close range with a good trigger finger.

Weapon Damage RPM Capacity Handling Mobility Range Unlock
Mk 14 60-60-90 360
Semi
10 80% 90% 200-300 Prestige 0, Level 20
Or 5,100 CR
Kel-Tec RFB 50-50-75 480
Semi
20 80% 95% 175-250 Prestige 1, Level 40
Or 9,800 CR
SKS 75-110-150 200
Semi
10 80% 90% 175-250 Prestige 3, Level 10
Or 15,050 CR
M1 Garand 70-100-150 250
Semi
8 80% 90% 200-275 WW2 Pass
Or 7,000 CR
Rolling Block Rifle 75-150-150 240
Semi
1 90% 95% 200-300 Wild West Pass
Or 7,000 CR

Sniper Rifles

Snipers are slow, but pack a punch. They will always be able to kill an enemy in at least two shots, and a headshot is an instant kill. Close range use of the sniper is inadvisable unless in an emergency.

Sniper Rifles are also capable of piercing through enemies, with different snipers being able to pierce through a different number of enemies.

Weapon Damage RPM Capacity Handling Mobility Range Unlock
Dragunov 75-75-150
Piercing x2
90
Semi
110 68% 94% Infinite Prestige 0, Level 0
Model 700 75-125-150
Piercing x2
85
Semi
5 72% 95% Infinite Prestige, 0, Level 10
Or 4,550 CR
DSR-50 75-150-150
Piercing x4
50
Semi
3 76% 90% Infinite Prestige 0, Level 45
Or 6,550 CR
Sako TRG 110-110-150
Piercing x2
72
Semi
7 80% 95% Infinite Prestige 1, Level 60
Or 10,950 CR
Mosin Nagant 120-120-150
Piercing x2
72
Semi
5 80% 95% Infinite Prestige 2, Level 20
Or 12,100 CR
AWP 75-150-300
Piercing x3
55
Semi
5 75% 90% 75-100 Prestige 3, Level 30
Or 16,200 CR
ASR-50 100-150-300
Piercing x4
90
Semi
5 64% 85% 200-300 Prestige 3, Level 60
Or 17,950 CR
SL7 Match 75-125-150
Piercing x4
96
Semi
10 67% 95% Infinite Prototype Pass
Or 7,000 CR
Model 1873 75-120-150
Piercing x1
84
Semi
12 70% 95% Infinite Wild West Pass
Or 7,000 CR

Shotguns

At close range, shotguns are capable of killing enemies in a single shot. Otherwise, they will deal little damage. There is no headshot multiplier, so aim for center mass to maximize damage.

Weapon Damage RPM Capacity Handling Mobility Range Unlock
Remington 870 160 (16x10) 102
Semi
6 100% 95% 50-60 Prestige 0, Level 0
Saiga-12 104 (10.4x10) 300
Semi
10 100% 95% 50-250 Prestige 0, Level 30
Or 5,700 CR
SPAS-12 170 (17x10) 180
Semi
7 100% 95% 25-100 Prestige 1, Level 15
Or 8,300 CR
Ithaca DB 180 (18x10) 600
Semi
2 100% 95% 50-200 Prestige 2, Level 30
Or 12,700 CR
Honcho 170 (17x10) 85
Semi
6 90% 100% 50-75 Prestige 3, Level 50
Or 17,350 CR
Pancor Jackhammer 150 (15x10) 240
Auto
10 70% 90% 25-300 Prototype Pass
Or 7,000 CR
Model 1887 180 (18x10) 66
Semi
7 100% 100% 25-140 Wild West Pass
Or 7,000 CR

Specials

Special weapons are only obtainable via purchase, with credits or a gamepass. They perform very differently from conventional firearms.

Weapon Damage RPM Capacity Handling Mobility Range Unlock
Raygun 40-40-60 540
Auto
30 100% 100% 100-300 10,000 CR
Snowball Launcher 50-50-60 420
Auto
20 80% 90% 75-300 6,000 CR
Bow 100-200-250 84
Semi
1 100% 100% 150-400 Wild West Pass
Or 7,000 CR
Crossbow 75-150-250 180
Semi
1 80% 95% 100-300 Medieval Pass
Or 7,000 CR
Spellbook 40-40-60 580
Auto
20 90% 100% 100-200 6,000 CR
Hallowed Blaster 30-30-40 300
Burst x4
28 75% 100% 200-400 6,000 CR
Icicle Launcher 84-102-156 200
Semi
20 73% 100% 100-200 6,000 CR
Gunpad 35-45-52 540
Auto
30 70% 90% 125-200 Xbox Player
Or 4,000 CR

Secondaries

Secondary weapons are useful for when your primary runs out of ammo or for fulfilling a different niche than your primary.
Sidearms can be equipped by pressing [2].

Pistols

Short ranged sidearms that are capable of acting as weaker versions of certain primary weapon classes. They have decent handling, allowing them to be drawn quickly in a pinch.

Weapon Damage RPM Capacity Handling Mobility Range Unlock
M1911 45-45-60 480
Semi
12 100% 100% 100-150 Prestige 0, Level 0
Phantom 35-40-60 600
Semi
17 99% 99% 100-150 Prestige 0, Level 5
Or 4,250 CR
Tec-9 40-40-60 600
Semi
20 100% 100% 75-125 Prestige 0, Level 15
Or 4,800 CR
G17 40-40-60 250
Burst x3
17 100% 100% 75-100 Prestige 0, Level 25
Or 5,400 CR
44 Magnum 50-75-150 270
Semi
6 90% 100% 150-300 Prestige 0, Level 30
Or 5,700 CR
Silenced PPK 40-40-60 420
Auto
10 120% 100% 75-150 Prestige 0, Level 40
Or 6,300 CR
Deagle 75-75-150 300
Semi
7 100% 100% 150-300 Prestige 1, Level 35
Or 9,500 CR
Taurus Judge 160-160-192 270
Semi
5 90% 100% 50-100 Prestige 2, Level 60
Or 14,450 CR
Luger 40-40-70 580
Semi
8 100% 100% 75-125 WW2 Pass
Or 5,000 CR
Gyrojet Mk I 35-35-60 480
Semi
6 100% 100% 25-250 Prototype Pass
Or 5,000 CR
Navy Revolver 65-75-150 600
Semi
6 90% 100% 150-400 Wild West Pass
Or 5,000 CR
Makarov 35-45-70 500
Semi
8 105% 103% 75-150 Starter Pass
Or 5,000 CR
Golden Gun 150-150-150 270
Semi
1 90% 100% Infinite Gun Game

Machine Pistols

Automatic pistols capable of acting as SMGs, but with shorter range. These deal lower damage than semi-automatic pistols, but has a high fire rate and capacity to compensate.

Weapon Damage RPM Capacity Handling Mobility Range Unlock
G18 24-26-37 840
Auto
24 100% 100% 75-150 Prestige 0, Level 55
Or 7,150 CR
Skorpion 30-30-45 660
Auto
20 100% 100% 75-125 Prestige 1, Level 10
Or 8,050 CR
MAC-10 22-28-32 900
Auto
32 91% 97% 50-110 Prestige 2, Level 5
Or 11,250 CR
B92 22-25-28 700
Burst x3
15 100% 100% 50-125 Prestige 3, Level 45
Or 17,050 CR

Melees

Secondary melees, in case knives weren't able to get the job done, have a longer range than knives, but are not optimal for attacking enemies outside of an arm's reach.

Weapon Damage Range Mobility Unlock
Riot Shield 75-75 7 85% Prestige 2, Level 50
Or 13,850 CR
Katana 60-60 8 105% Prestige 3, Level 1
Or 14,500 CR
Greatsword 150-150 9 80% Medieval Pass
Or 7,000 CR
Viking Axe 75-75 8 100% Medieval Pass
Or 7,000 CR
Flail 50-75 9 100% Medieval Pass
Or 7,000 CR
Poleaxe 75-75 12 100% Medieval Pass
Or 7,000 CR

Melee Knives

Melee weapons are generally to be used as a last resort or to take down enemies silently. Melee weapons can be swung rather quickly, though their range is very short. Slashing an enemy in the back is always an instant kill with every melee except the brass knuckles.
Melee weapons can be equipped by pressing [3].
A quick swing can be performed with [V].

Weapon Damage Range Mobility Unlock
Ka-Bar 75-150 6 105% Prestige 0, Level 0
Hammer 100-150 7 105% Prestige 0, Level 57
Or 7,250 CR
Stick 75-150 6 105% Prestige 1, Level 50
Or 10,350 CR
Brass Knuckles 50-75 6 105% Prestige 1, Level 57
Or 10,750 CR
Karambit 75-150 6 105% Prestige 2, Level 5
Or 11,250 CR
Butterfly Knife 75-150 6 105% Prestige 2, Level 57
Or 14,250 CR
Hunting Knife 75-150 6 105% Wild West Pass
Or 4,000 CR
Firework 75-150 6 105% 8,000 CR
Ice Dagger 75-150 6 105% Mythical Daggers Pass
Or 5,000 CR
Venomshank 75-150 6 105% Mythical Daggers Pass
Or 5,000 CR
Darkheart 100-150 7 105% Mythical Daggers Pass
Or 5,000 CR
Firebrand 75-150 6 105% Mythical Daggers Pass
Or 5,000 CR
Illumina 75-150 6 105% Mythical Daggers Pass
Or 5,000 CR
Golden Knife 150-150 6 105% Gun Game

Equipment

Equipment can be equipped by pressing [4].

Grenades

Thrown items are usually good for flushing enemies out of cover, or just flat out killing them quickly. All throwables will recharge one unit every 30 seconds.
Throwables can be tossed quickly with [G].

Weapon Damage Amount Throw Range Effect Unlock
Frag 150 2 Average Explodes and deals damage over a small area. Prestige 0, Level 0
Flashbang 10 2 Average Temporarily disorients enemies with a bright flash of light. Prestige 0, Level 55
Or 7,150 CR
Molotov 20+ 2 Average Rapidly deals damage to anyone caught in the fire. Prestige 2, Level 45
Or 13,550 CR
Stick Grenade 100 2 High Explodes on impact with terrain. WW2 Pass
Or 5,000 CR
Dynamite 75x3 2 Average Explodes three times, dealing damage in a small area. Wild West Pass
Or 5,000 CR
Quicklime 30+ 2 Average Creates a gas cloud that obstructs vision, and debilitates enemies within. Medieval Pass
Or 5,000 CR

Throwing Knives

A kunai that instantly kills enemies upon contact.

Weapon Damage Amount Throw Range Effect Unlock
Throwing Knife 150 3 High Instantly kills on contact. Prestige 2, Level 25
Or 12,400 CR

Utility

Non-offensive equipment used for different purposes.

Utility Amount Effect Unlock
Heartbeat Sensor 1 Automatically detects nearby enemies in front of you every few seconds. Prestige 0, Level 40
Or 6,300 CR
Smoke Grenade 2 Creates a thick cloud of smoke that obscures vision. Prestige 1, Level 5
Or 7,750 CR
INSTA-Heal 1 Restores 150 HP to the player upon use. Prestige 2, Level 30
Or 12,700 CR
Weapons
Assault Rifles XK-416AK-47FALG36CFAMASM16GalilSCAR-HTAR-21ARX-160Honey BadgerAS ValM4A1G3GrozaStG-44G11AN-94
Submachine Guns P90UMP-45SBR-9FMG-9Kriss VectorMP5Scorpion EVOPP-19AUG A2MP7Sten GunTommy GunSM-03
Light Machine Guns M249Ares ShrikeMG42L85M231SCAR-HAMR
Rifles Mk 14Kel-Tec RFBSKSM1 GarandRolling Block Rifle
Sniper Rifles DragunovModel 700DSR-50Sako TRGMosin NagantAWPASR-50SL7 MatchModel 1873
Shotguns Remington 870Saiga-12SPAS-12Ithaca DBHonchoPancor JackhammerModel 1887
Specials RaygunSnowball LauncherBowCrossbowSpellbookHallowed BlasterIcicle LauncherGunpad
Pistols M1911PhantomTec-9G1744 MagnumSilenced PPKDeagleTaurus JudgeLugerGyrojet Mk INavy RevolverMakarovGolden Gun
Machine Pistols G18SkorpionMAC-10B92
Melee Riot ShieldKatanaGreatswordViking AxeFlailPoleaxe
Knives Ka-BarHammerStickBrass KnucklesKarambitButterfly KnifeHunting KnifeFireworkIce DaggerVenomshankDarkheartFirebrandIlluminaGolden Knife
Throwables FragFlashbangMolotovStick GrenadeDynamiteQuicklimeThrowing Knife
Utilities Heartbeat SensorSmoke GrenadeINSTA-Heal
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