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Summary[]

The XK-416 is the starting assault rifle in Bad Business, equipped as the primary weapon of Loadout 1 for new players. It has average stats for medium range, but comes with a very wide variety of Attachments that allow it to be fitted for any role.

Overview[]

Using 7.62 rounds will change the performance to that of a DMR, greatly increasing damage and range at the cost of fire rate and capacity.

Using the .300 Blackout Magazine will increase damage, at the cost of recoil.

Using 9mm rounds will increase overall speed and handling, but it is weaker and has less range.

Attachments[]

The XK-416 is capable of using attachments for all Optics, Laser, Muzzle, Underbarrel, Grip, and Perk. Additionally, the following attachments are exclusive to it.

Barrel[]

Barrel Image Level Pros Cons
Compact Barrel
//
Barrel Compact 416
3
  • Slightly increased handling
  • Slightly increased mobility
  • Slightly increased ADS mobility
  • Increased vertical recoil
  • Decreased range
Combat Barrel
//
Barrel Combat 416
11
  • Increased handling
  • Increased mobility
  • Slightly increased hipfire accuracy
  • Increased base recoil
  • Increased camera shake
Extended Barrel
//
Barrel Extended 416
21
  • Increased damage range
  • Slightly reduced camera shake
  • Slightly decreased movement speed
Tactical Barrel
No Laser.
Barrel Tactical 416
34
  • Increased hipfire accuracy
  • Slightly decreased recoil
  • Integrated flashlight
  • Decreased movement speed
  • Decreased damage at range
  • Increased vertical recoil
Invader Barrel
No Laser/Underbarrel.
Barrel Invader 416
49
  • Increased recoil control
  • Increased hipfire accuracy
  • Increased fire rate
  • Decreased movement speed
  • Decreased damage at range
Marksman Barrel
//
Barrel Marksman 416
54
  • Decreased horizontal recoil
  • Increased damage range
  • Increased damage at range
  • Decreased handling
  • Decreased mobility

Ammo[]

Ammo Image Level Pros Cons
40 Round Extended Magazine
//
Mag 40rd 416
3
  • Increased magazine size
  • Decreased mobility
50 Round Extended Magazine
//
Mag 50rd 416
6
  • Increased magazine size
  • Decreased mobility
60 Round Extended Magazine
//
Mag 60rd 416
9
  • Increased magazine size
  • Decreased mobility
7.62 10 Round Conversion Magazine
//
Mag 762 10rd 416
13
  • Increased damage
  • Slightly increased mobility
  • Traditional rifle characteristics
  • Increased recoil
  • Semi-auto fire mode
  • Slightly decreased fire rate
7.62 15 Round Conversion Magazine
//
Mag 762 15rd 416
17
  • Increased damage
  • Traditional rifle characteristics
  • Increased recoil
  • Semi-auto fire mode
  • Slightly decreased fire rate
7.62 20 Round Conversion Magazine
//
Mag 762 20rd 416
20
  • Increased damage
  • Traditional rifle characteristics
  • Increased recoil
  • Semi-auto fire mode
  • Slightly decreased fire rate
.300 Blackout Conversion Magazine
//
Mag 300 416
23
  • Increased damage
  • Increased recoil
  • Slightly decreased fire rate
9mm 32 Round Conversion Magazine
//
Mag 9mm 416
26
  • Increased fire rate
  • Increased handling speed
  • Increased reload speed
  • Decreased damage
  • Decreased damage range

Stock[]

Stock Image Level Pros Cons
Invader Stock
//
Stock Invader 416
12
  • Increased mobility
  • Slightly increased recoil control
  • Decreased handling
Extended Stock
//
Stock Extended 416
14
  • Increased flinch resistance
  • Decreased base recoil
  • Decreased hipfire accuracy
  • Decreased handling
Minimal Stock
//
Stock Minimal 416
25
  • Increased mobility
  • Increased ADS mobility
  • Decreased recoil control
  • Increased camera shake
No Stock
//
30
  • Increased handling speed
  • Increased ADS speed
  • Increased movement speed
  • Decreased recoil control
  • Increased recoil
Lightweight Stock
//
Stock Lightweight 416
37
  • Increased hipfire accuracy
  • Increased handling
  • Increased mobility
  • Increased vertical recoil
Tactical Stock
//
Stock Tactical 416
47
  • Increased recoil control
  • Decreased camera shake
  • Slightly decreased mobility
  • Slightly decreased handling
Full Stock
//
Stock Full 416
59
  • Decreased overall recoil
  • Decreased mobility
  • Decreased handling

Trivia[]

  • The XK-416 is based off the Heckler & Koch HK416.

Gallery[]

The XK firing demo with Inspect Animation

Update Log[]

  • (10/17/21) XK-416 added to the game.
  • (1/7/22) XK-416 nerfed.
    • Overall recoil increased slightly.
    • Reload time increased from 1.6s to 1.7s.
  • (5/27/22) XK-416 attachments adjusted.
    • Invader barrel no longer increases vertical recoil by 25%.
    • Full stock now reduces handling -4 and does not affect recoil control.
    • No stock mobility benefit increased from +3 to +4.
  • (7/22/22) 7.62 rounds rebalanced.
    • RPM decreased from 250 to 225.
    • Modified recoil.
  • (11/11/22) XK-416 attachments adjusted.
    • Invader stock now increases mobility by 2% (previously 3%)
    • Tactical barrel now decreases mobility by 1% (previously 4%)
  • (12/9/22) XK-416 attachments adjusted.
    • Tactical barrel now has a 5% boost to the weapon's damage at range.
    • Invader barrel now offers less recoil control but has the benefit of faster fire rate (+25).
    • Tactical stock now matches the stats from the Evo's tactical stock.
    • Lightweight stock now matches the stats from Uzi's inverted stock.
    • Combat barrel and compact barrel now have swapped ranges.
    • Received Assault Rifle passive: 15% decreased crouch recoil.
  • (5/31/23) 9mm conversion limb damage increased to 24 (previously 23) and increase headshot damage to 36 (previously 35).
  • (10/12/23) Piercing added to all Assault Rifles.
  • (1/24/24) XK-416 updated.
    • Decrease reticle size to 7 (previously 8).
    • Increase limb damage to 27 (previously 26).
    • Marksman Barrel should no longer buff hipfire accuracy (previously 5%) or nerf hipfire when prone, but should increase damage at range by 5%.
  • (2/23/24) Multiple attachments updated.
    • Combat Barrel
      • Now increases base recoil by 15% (previously increased base vert by 20%).
      • Increases camera shake by 15%.
    • Compact Barrel
      • Increases ADS mobility by 5% (previously increased ADS speed by 5%).
      • Increases base vert recoil by 15% (previously base recoil by 10%).
      • Increases mobility and handling by 4% and 3% respectively.
    • Invader Barrel
      • Increases fire rate by 45 rpm (previously 25 rpm).
      • Increased recoil control by 25% (previously 15%).
    • Extended Stock
      • Now decreases base recoil by 15% (previously decreased base vertical by 7% and increased base horizontal by 7%).
      • Increases flinch resistance by 25%.
      • Increases reticle size by 10%.
    • Full Stock
      • Decreases overall recoil by 20% (previously decreased base recoil by 15%).
      • Decreases mobility by 4% (previously 3%).
    • Minimal Stock
      • Increases ADS mobility by 5% (previously increased handling).
      • Decreases recoil control by 10% (previously 20%).
      • Increases camera shake by 15%.
    • Tactical Stock
      • Now properly decreases camera shake by 25% (previously did not at all).
    • .300 BLK Conversion Mag
      • Increases recoil by 1.9x (previously 2.25x).
      • Increases damage at range by 5%.
    • 7.62 Conversion Mags
      • Increases damage at range to 70%.
      • Increased velocity to "Fast Rifle" (previously "Standard Rifle").
Weapons (Attachments)
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Utilities Heartbeat SensorSmoke GrenadeINSTA-Heal
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